"The Forbidden Palace" is a horror game that draws inspiration from Beijing's historic "Forbidden City."
Our team included five game designers and developers who worked together from the initial stages to
the final production. The central idea behind the game was to immerse players by incorporating an
oximeter that measures their heart rate, which in turn affects the behavior and movement patterns
of the ghosts within the game.
I had the privilege of leading the team and spearheading the brainstorming
sessions for the game's concept, gameplay mechanics, and unique features. Additionally, I conducted
qualitative user experience research, including SWOT analysis and competitive analysis, while also
utilizing Unity to design the game environment.
Skills Game design, UX Research,
Game development, Unity Tools Maya 3D, Unity, C#, UX Research, Excel Platform Windows
View Game Design Doc. & Production Plan
Classic Driver VR is a virtual reality game designed and implemented as part of my Master's thesis.
The goal was to create a user-friendly enironment for the users to learn
driving rules and regulations of the DMV learner's permit test. Built for Oculus VR & Cardboard VR
Skills
Game design, A/B Testing,
Game development, Programming, User Surveys/Interviews, Usability Testing Tools Unity 3D, C#, Javascript, Google Surveys/Metrics, Maya, Adobe Photoshop
View Research Paper Download Game
Crab-Dab is a physics game where players attack a tower across a mighty sea. We designed and developed the game as we particiated in the Global Game Jam Contest.
Skills 3D Modeling, Research, Game design, Game development Tools Maya, Unity 3D. C# Platform Windows
Download Game
Created motion graphics and game UI to implement in varius projects.
Skills Motion Graphics, UI Design Tools Adobe Illustrator, After Effects
View Playlist
Created paper prototypes and reiterated the designs to hash out the concept for a 2D game in pre-production. Prior to entering the pre-production phase of a 2D game, the concept was thoroughly explored by creating paper prototypes and continuously refining the designs. Competitive research was conducted to gather insights,
Skills Paper prototyping, Game Design, UX Research